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They will be reenabled following a future fix. Thank you for understanding. So far I have leveled characters mostly with pounding x3 and carving or something else; DPS seemed fine. What are your thoughts on crystals for leveling up the Valkyrie and why? April edited April April For mob pulling without a tank while leveling.
Double Pounding, Wrathful, and Focused. If you're leveling with a tank, then you should always been using Pounding, Savage, Bitter, and Focused. Carving doesn't make too much of a difference thanks to Avatar weapon crits and it isn't worth losing the damage from a Pounding crystal. Just make sure you keep your avatar weapon up-to-date. You would ask. Why this weird setup where you aren't here nor there?
It depends on how often you can keep your backtime. Pounding at low levels doesn't give much, the Crit Power crystals give way more than Pounding. This setup will guarentee good dps regardless of where you are positioned. Do note that Wrathful will not stack with Spiteful on side crits. People can argue that they got away with Pounding x4 while levelling in the past, but if you are doing dungeons Pounding will get you absolutely nowhere. The only exemption is if you are playing a Tank, that way it is way easier to go Wrathful Focused Forceful Pounding.
The game will give you free crystals bitter, focused, savage, carving. Crystal merchant will sell fine crystals. Lvl requirements for crystals were changed cruxes are for lvl 55 etc. You can have Wrathful and Carving if there is no real tank or doing solo stuff.
Thanks for the replies As a new player Focused always make me wonder, do boss enrage long enough to be worth it on lower levels?
For mobs: Focused, Wrathful, Pounding x2. For bosses, standard: Focused, Savage, Bitter, Pounding. You can tell because most of them get an absurd amount of speed and that's usually when they start catching up with you. Since their HP amount is very low they're likely to enrage after the first hit they receive. Another perk of Focused, since mob fights are by nature much shorter, you virtually always have your Focused increase. Sign In or Register to comment. You will be signed out in 60 seconds due to inactivity.
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Sign In Register. TheScavenger Member Epic Posts: 3, January in Black Desert Online. Its open world pvp at a certain level However Never once been killed in PvP, but maybe thats cause I don't farm the popular areas. But some people make it out they are killed everywhere all the time. But I usually run all over the map exploring and doing random stuff and still never get killed lol.
If I see someone farming somewhere, I farm the same area but I don't take his farm spot But then if you get killed Even I, the most care of carebears, an ultimate ultra carebear, the best carebear, no one is a better carebear than I am believe me I know what is best about being a carebear, I have a bigger carebear rainbow button than any other carebear, in fact my worst enemy has the tiniest carebear rainbow button that doesn't even work, mine actually works, enjoys BDO PvP lol.
January edited January You havent run across a perma negative karma character who will kill you over and over again until you leave the area or change the channel. Its a real problem. Dragnelus Member Epic Posts: 3, January Renoaku Member Epic Posts: 3, DMKano said:. Mikeha Member Epic Posts: 9, I think I have been PKed 3 times total and I have been playing since release. Gobstopper3D Member Rare Posts: I have never played it and have no desire to, but I don't know why people would complain about being killed in an open world PVP game.
They should know that at some point, your going to be forced into it, so why play it if you don't like pvp? I'm guessing they are annoyed by it because the vast majority of the game is PVE and then suddenly at high levels it's open PVP. Probably feels a bit bait and switch to most people. That said, people are still playing this thing? Forgrimm Member Epic Posts: 2, Forgrimm said:. Rhoklaw Member Epic Posts: 6, The problem with BDO, even though some will deny it, is that despite being limited on the amount of coin you can make by selling cash shop items on the market, it's still a means of acquiring the best gear.
If you can outbid everyone on items on the marketplace, than you are guaranteed to roflmaostomp anyone else. It's barely even about skills anymore with the amount of gear disparity these games have.Witch and Wizard are bursty AoE classes. Witch and Wizard are strong in group fights, where AoEs do a lot of damage, and super armor protects us from incoming hits.
In a 1v1, we can excel, but not as easily as other classes. We have high accuracy and damage on skills, but that is mostly because late game flows basically add double damage to skills. The high accuracy and damage on skills allows us more flexibility for other builds compared to other classes, but we still need AP need to deal damage. I personally feel that Witch and Wizards, are low skill floor, yet high skill ceiling class. Big damage in awakening stance, and big heals in staff stance.Realy nepali puti chikeko bahini ko
Everyone is under the impression that mages are overpowered, and will beeline for you during a group fight at the first possible moment. The heals and damage reduction buffs turn the tides of battle, and our large area spells deal massive damage to the enemies on the field. Mages are highly sought after in large siege guilds, and small nodewar guilds alike. In the end, the mages are what you make them.
My current choice, the wizard, has fit both of these roles for me, with my only gripe being the ridiculous amount of effort I have to put in to be competitive in 1v1 scenarios.
Then you can start thinking about different offhands and alternative builds. With the new addition of 10s elixir cd, some more stats can made up with elixirs without having to micromanage elixirs as much.
It is still more work to keep up however. As you move towards the right, you gain more freedom to switch up crystals. The legend for some abbreviations is under the chart. For the hipster in you, here is a wall of text about pros and cons for various gear builds people have asked about. Lots of new information has come out in the last few months such as hidden evasion and DR, 2 piece set bonus conversion for Grunil and Rocaba, and new boss gear.
So far, no one has tested and published data between the two it would be very hard to test a difference. Like green helmets, Rocaba helmet itself has more evasion than Giath. As a 2-piece set bonus, you supposedly gain 20 evasion information from the datamine. In total you gain more evasion compared to just boss armor. If you swap other boss armor for the 2nd Rocaba piece, you will be losing evasion and DR as well.
It is actually very similar to Red Nose vs Dim Tree Armor, with testing differences showing similar numbers to the HP difference between the two armors. Pre-awakening skill basics: Translated from Inven. Another Guide about Skills and other stuff: For Wizard.
These are general barebones skill builds. You get free skill resets before 56, and one more right after awakening.Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for. You should really adapt the guide and follow your own instincts to match your play-style! The Musa class uses a Blade as their primary weapon and Horn Bow as their secondary weapon.
At level 56, Musa unlocks their awakening weapon which is a Crescent Blade. The class is the male counterpart of the Maehwa class, which almost has the same pre-awakening skill set and has a different awakening.
The class is fast paced, with high burst and one-combo potential, but is a difficult class to master. They are more gear dependant than other classes for PVP, and need to get to the higher AP brackets to really shine, as well as being a very squishy class. You can use your Q block in pre-awakening to allow it to regen safely.
In low end PVE, they are considered one of the fastest clearing classes because of their high mobility and burst. They also do well in most end game spots, such as Mirumok, Aakman and Hystria, but will go through potions very quickly and may need high weight limit and maids to grind in certain places for a long time. They are also good as a scout in node wars due to their high mobility and can easily clear stun traps or interrupt enemies that are repairing the fort.Streamlink mpd drm
Make sure you reset your skills at level 56 though because you will need skill points for your awakening skills and will only really need the support skills from pre-awakening. Slice [LMB]. This is your auto attack and is automatically taken when you level up.
Retaliation Stance [Q]. This skill will block incoming attacks when you press [Q] with a Forward Guard.Honor 8x gcam
You can also counter attack if you successfully block an attack and this has a chance of knockdown. This skill will restore WP. It is great for sustain and the absolute will reduce the cooldown and restore WP. Beginner Musa players will want to lock this skill and not bother maxing it or using it until they already have their core build. Force of the Sword Passive.
Sword Training Passive. This is your passive. Maneuver Training Passive. Precise Martial Arts Passive. The skill gives you forward guard during the animation.
It also allows you to use Crosscut without consuming WP. The skill has a 3 minute cooldown and has super armor when using the skill. This skill is your awakening auto attack.
Upper Kick [F]. This kick will knock enemies into air with floating and also regenerates some WP. The skill is taken automatically at level 1 but is generally useless and I recommend just locking it.Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for.
You should really adapt the guide and follow your own instincts to match your play-style! She is often compared to the Sorceress class because of her dark magic and playstyle. They have very high mobility and plenty of AoE with fast clear speed, as well as high burst damage once awakened.
But they do have low defenses and can be somewhat of a glass cannon. The class relies heavily on on their protected skills forward guards and Super Armor and kiting, whilst trading damage at close range. However, they have very low defenses and if caught with CC they will probably die. They are also one of the fastest classes to grind with because of their high mobility, and lots of AoE. Make sure you reset your skills at level 56 though because you will need skill points for your awakening skills and will only really need the support skills from pre-awakening.
Kriegsmesser Training [LMB]. This skill is automatically skilled into when you level up and is your auto attack. It is a low damage skill used for regenerating your mana or gathering up monsters.
On a successful hit it will knockback up to 5 targets. Whilst the buff is active your mana will be drained by every 3 seconds. If used again it will cancel the buff. This skill is something you will probably never use as the skill it effects are low damage and only really useful for regenerating your mana or in combos.
Dark Shadow [Q]. This skill is your block. You cannot move whilst blocking, this will cancel the skill. You can also cancel by pressing [Q] again. This skill can be used whilst you are blocking [Q] to hit up to 10 targets and inflict stiffness on them. It deals a low amount of damage but the CC can be very useful in PvP.
Spirit Combustion Passive. Awakening: Imperious Vediant [C]. This skill allows you to swap between your main hand and awakening weapon. Overlord [E].
You also have super armor when using the skill. Clearance of Welcome can be used whilst blocking [Q] to sideways slash the enemy, inflicting stiffness and dealing high damage.
This skill is your roll. You can roll to the sides or backwards.Dying within the world of Black Desert like many games is designed to incur a form of penalty to provide players with a sense of concern over risking death. Should a player fall on the battlefield there are a series of potential risks depending on the circumstances in which the death occurred. Evil Explorers - Known as Outlaws in the desert, player characters who have negative Karma and become evil suffer the biggest penalties: Combat EXP loss and shattering of magic crystals from both being defeated by both monsters and players, dropping gear enhancement level by dying to monsters, and randomized respawn location within region of death.
Should you succumb to death in combat, you are presented with several options in which you can choose to resurrect:. Instant Resurrection - If you posses Elion's Tear you may utilize this option to resurrect exactly where you have fallen, except in occupied areas such as sieges, and underwater. Resurrect at the closest Node - Often the easiest method to returning to where you died, is selecting the nearest node to your death point that you've unlocked.
A character with negative karma can be resurrected in an unexplored node, or randomly resurrected in 1 out of the 3 closest nodes. If there are no nodes nearby, this menu might not become available. Resurrect at the closest Town - This method will place you at the nearest town to your death point, in some cases this is best when you've died in a difficult location.
If there is no town that has been discovered in the territory, you will be resurrected from the closest town possible. The player character karma goes down if you do some actions such as stealing, PK Player Killing other adventurers with PvP deactivated, or kill protected fauna such as horses. Karma goes up if you defeat monsters.Pc engine app
If you are attacked while PvP is activated and attack them back and defeat them, it is considered self-defense so it does not influence your karma. If you attack someone first, while your PvP is activated the karma will be decreased by 10, and if you defeat that personmore karma will decrease.Lg v60 reddit
Attacked in Safe Zone - An adventurer with negative karma can be attacked within Safe Zones such as towns, and gets death penalty upon dying. More crystals of equipment get destroyed and enhancement level may go down only by dying to monsters.
Note: Remember that while in the desert, negative karma characters won't lose magic crystals and their Combat EXP won't decrease after being defeated by other players, and their gear enhancement level won't go down from dying to monsters. The guards walk around the town border as well as inside, so it will be difficult to use the town normally.Ps2 list 480p
The guards won't attack you in Muiquun. Jump to: navigationsearch.Black Desert Online [BDO] Enhancement Failstacking Guide for Beginners
Dying falls into a few categories with their own set of penalties: PvE - Deaths as a result of PvE incur a loss of Combat EXP and the potential for magic crystals to break. Remember, there is always a chance of losing trade items regardless of Karma or location. Should you succumb to death in combat, you are presented with several options in which you can choose to resurrect: Instant Resurrection - If you posses Elion's Tear you may utilize this option to resurrect exactly where you have fallen, except in occupied areas such as sieges, and underwater.
Negative Karma Penalties The player character karma goes down if you do some actions such as stealing, PK Player Killing other adventurers with PvP deactivated, or kill protected fauna such as horses. If your karma falls into the negative, the chance of death penalties become more severe: Attacked in Safe Zone - An adventurer with negative karma can be attacked within Safe Zones such as towns, and gets death penalty upon dying.
Navigation menu Personal tools. Namespaces Page Discussion. Views Read View source View history. Calpheon Calpheon Leveling Star's End.Welcome to the complete BDO Wizard guide! This article is aimed at helping the Wizarding community from beginners all the way to the more experienced players.
The following skills below should be attempted to be maxed out first Absolute is not required to maximise grinding efficiency. The skills are ranked from most to least important and will be separated between Active and Passive skills. Helps your sustain while grinding without using too many pots!
Fireball Explosion — The proceeding skill after fireball, this skill does decent damage early on and especially after you rank it up. Chain lightning — Relatively strong skill for beginner grind spots, you can choose to just stay on your horse and go around chain lightning mobs for maximum grind efficiency!
Does drain a decent amount of Stamina however. Healing Lighthouse — Your channeled AOE heal, the heal has three ticks so it will heal you three times. The cast speed is especially important as it allows you to grind faster. Meteor — A really strong skill which does alot of damage, has long range and AOE, however is on a relatively long CD which is why the skills is further down the list of priorities.
It is a good grinding skill earlier on as well due to these factors. Residual lightning — Residual lightning is similar to fireball explosion in terms of the proceeding skill after wards, the animation time for residual lightning is a bit long however does do decent damage. Extremely strong large scale heal which can potentially turn the tide of a fight. Personally I feel like I cannot play Wizard without this skill. People less educated may also refer to this skill as Rabam Selfish.
Trembling Thunder — Combination of chain lightning and earthquake, have not used this skill previously on Wizard, however the slow is relatively strong in certain scenarios, especially in large scale PvP and certain 1v1 matchups.
Activated by pressing RMB while using the skill. In my opinion, relatively useless skill. Relatively decent skill while being used on a choke, does decent damage however relatively difficult to pull off due to its long cast time. Launches multiple meteors from the sky which stiffen on contact and KD on land, can net you a lot of kills however you can be caught off relatively easy while using this skill. PA — Protected Areayour strongest large scale skill.
This makes you basically invulnerable against all forms of damage, however you can still be CCed. Teleport — Your primary engage skill, can close a large amount of distance in a short period of time. It is also an iframe so you will be invulnerable to all forms of damage and CC while using this skill, however you may sometimes be CCed at the start of the teleport animation.
One of the best heals in the game, you are unprotected however while using this animation so be careful when and where you cast this skill. Healing Aura — Your targeted burst heal, can cast this both in awakened and unawakened state and will you not swap stances as a result of this.
Speed Spell — Important buff for yourself and your allies before an engagement as this provides them with attack speed, cast speed and movement speed buffs as mentioned before. Mana Shield — Defensive buff which applies only to yourself and provides you with bonus resistances and drains a portion of your mana to receive less damage.